WHITE PAPER:
This article begins a four part series that explores the following important AI concepts and how to optimize them to run on today’s cutting edge multi-core processors.
TECHNICAL ARTICLE:
This article aims at answering the question, "Is parallel programming hard?" You'll take a look at the distinctions between parallel and sequential programming as well as the three main problems programmers face when it comes to parallel programming.
TECHNICAL ARTICLE:
In this 3rd part of the Designing Artificial Intelligence for Games series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.
WEBCAST:
This course begins with an overview of the use of insecure temporary files vulnerability and its common causes. A technical description of the issue is presented along with code examples to show the vulnerability. Finally, the course describes the remediation strategies used to mitigate the weakness described by CWE-377.
TECHNICAL ARTICLE:
It's amazing how many books on parallel computing use the term parellelism without clearly defining it. In this technical article, Charles Leiserson, Professor of Computer Science and Engineering at MIT, provides a brief introduction to this theory.
PODCAST:
Wolfgang Von Rüden talks about how CERN uses standards to successfully distribute massive computing jobs to global data centers. Also learn how Wolfgang and his team manage the fast pace of change in computing technology during decade long projects. Wolfgang will also introduce our listeners to his openlab project.
RESOURCE CENTER:
If you can develop for iOS but would like to get started with Windows 8, visit this resource center to get tips on how to build Windows Store apps using a variety of programming languages, and get the tools you need to successfully migrate from iOS to Windows 8 apps.
PODCAST:
Join master of the parallel universe Clay Breshears and Aaron Tersteeg as they discuss parallel programming with a special guest. This episode features Dr. David Paterson, Director of the Universal Parallel Computing Research Center at UC Berkeley sponsored by Intel and Microsoft.
TECHNICAL ARTICLE:
This article describes how game developers can use the power of CSS3 to design common game indicators, such as health, magic, ammo, money, etc.
RESOURCE CENTER:
Visit this exclusive resource center to find valuable tools for your Windows 8 mobile development initiative, including an "App Builder Virtual Summit" that provides expert seminars on everything from game development to app monetization through advertisements to making the move from iOS and Android.